Showing posts with label batman. Show all posts
Showing posts with label batman. Show all posts

Sunday, March 18, 2012

Detective Comics 394

Picking up from the cliffhanger ending of Batman 217, Detective Comics 394 continues the story (loosely) of the Wayne Foundation's VIP program.

In a story written by Frank Robbins and drawn by Bob Brown and Joe Giella, Bruce Wayne finds himself confronted by a one-eyed Native American named "Dakota" Jones. Jones, a race car driver, accuses Wayne of having his car shot at during a recent race, so that Wayne's own driver could make his way to victory. This is, of course, absurd, so Batman and Jones investigate.

Unlike Batman 217, the mystery here is a bit overly complicated and Byzantine, and doesn't feel quite as natural. The idea that the shot was fired from a weapon concealed in the Wayne driver's car, triggered from the spectator stand with a remote control disguised as a transistor radio, is just a couple of layers too deep and complicated for what is essentially a gambling scam.

There's a lot more clunky dialogue in this issue, and a lot more of Bruce calling Alfred "Alf" or "Alfie." It's hard to tell how much of that stuff was a result of the Batman writers and editors trying to make a transition away from the camp tone of the Batman TV series, trying to sound "hip" and contemporary, and how much is just clumsy writing.

As one might imagine in a mainstream comic from 1969, the question of "Dakota" Jones' ethnicity isn't dealt with particularly sensitively. He's colored red, and there are a lot of references to pow-wows, peace pipes, and scalping. Having said that, at least Jones' heritage doesn't color every piece of dialogue or action he's involved with. The fact that he's Native American is actually fairly incidental. Since it's not important to the story, I'm not sure why Robbins made this choice. Maybe he was looking for a more exotic option than the usual bunch of white guys? Hard to say.

The art, by Brown and Giella, is fine as far as it goes, although it pales in comparison to the Novick/Giordano team on Batman 217. Brown's figures are just a little more stiff, and his action is just a little less dynamic. It's straightforward and serviceable, but not spectacular. And the fact that I know that the next issue is drawn by Neal Adams makes this issue seem that much less visually exciting.

The book also features a Robin backup story, written by Robbins and drawn by Gil Kane and Murphy Anderson. Telling the story of Dick Grayson's first day at college, we get a view of campus protests that very much feels written by an old man trying to be relevant. The notion of campus protestors faking their arrests and brutality at the hands of the (fake) police isn't bad, but it's not great, either. And the execution feels very simplified, when a story based in any sort of political situation should have all the complexities that political stories bring.

Still, it's only the first part of a multi-part story. And the art, by Kane and Anderson, is gorgeous as always. So no complaints there.

Overall, in its first month, the Bronze Age Batman is still finding its way. The emphasis on Batman as a detective is very welcome. And, with the first Denny O'Neill/Neal Adams story right around the corner, it's only going to get better.

 

Sunday, March 11, 2012

Batman #217

I started my Bronze Age Batman reread with Batman 217, written by Johnny Hazard creator Frank Robbins and drawn by Irv Novick and Dick Giordano. The Batcave Companion listed this issue first in their Bronze Age checklist, so that's my guide.

It's also an issue that heralds major changes in the Bat-status quo. I don't want to get off on a rant about the cosmetic changes that contemporary comics foist on readers under the guise of "Nothing will ever be the same again!" (Until, of course, it eventually is the same again.) But the changes in this issue (Robin heading to college, Bruce Wayne moving out of Wayne Manor and into a penthouse atop the Wayne Foundation building) did, in fact, last for quite a long time. (Permanently, in the case of Dick Grayson moving away.) And alongside the changes, we also get a complete story about Batman investigating a mystery.

With this story, we still find ourselves firmly entrenched in the era when Batman was still the World's Greatest Detective, not just the World's Greatest Guy at Hitting Crazy People (not to mention the World's Biggest Dick). In this issue, he begins a (short-lived) initiative to specifically seek out and help victims of crimes who otherwise are not seeing justice done.

The first benificiary is to be a female doctor, whose husband was murdered, and who now needs help with funding their clinic. In the course of meeting and interviewing her, Bruce Wayne learns the circumstances of the doctor's murder. As one might expect, the keen analytical mind of Batman can't help putting the clues together from her story, and ends up investigating the crime himself. And, as one might expect, he solves it.

Although the mystery is solved by the end of the issue, it doesn't feel particularly rushed or simplified. Robbins is a professional writer, and tells a compelling, interesting story within his allotted page count. He also allows the reader to follow along with the investigative process, providing clues but giving the reader the chance to put them together themselves, before revealing the answers.

In terms of characterization, there are a couple of odd moments. Bruce's reaction to Dick leaving seems a bit overwrought. This might be because seeing Bruce Wayne or Batman express any kind of emotion besides anger and dickery has been alien to the character for the past 20 years or so, and also possibly because it's really only dealt with for a couple of panels before getting on with the story. (This may also be related to Robbins' background as a newspaper strip writer, where information needs to be communicated quickly in just a few panels.) Bruce also refers to Alfred as "Alf," which, as a longtime reader, just feels weird.

Art-wise, there are no similar odd moments. Novick retired as an artist when I was just getting into comics, so I am only familiar with his work through reprints and back issues. The few new stories I read when I was a kid were published at a time I was enamored with guys like George Perez, Keith Giffen, and John Byrne. I know Novick drew a Superman/Blackhawk story I read in DC Comics Presents, but since he wasn't as flashy as the guys I liked, it didn't leave a particularly strong impression.

Now, I can see his command of storytelling and anatomy. Neal Adams will always be hailed as the definitive '70s Batman artist, but I'd love to see Novick get some recognition as well, because he's great. He includes some particularly thoughtful touches, such as including a spectral Batman representing Bruce's thoughts as he puts the clues together. And, of course, he's ably inked by Dick Giordano.

Despite the quirks of the writing mentioned above, Batman 217 is a great jumping-on point to the series. (Well, it would have been 40 years ago.) It definitely lives up to the promise of the cover image, making major changes to the series while still presenting an accessible story to show readers what the series is like.

 

Monday, November 30, 2009

I read the Batman/Doc Savage Special comic this morning, teaming two of my favorite characters. More than anything, it's pretty much a prologue to a new series, First Wave, which sets up a new fictional universe where traditional heroes like Batman and Black Canary are given more of a crime/noir/pulp feel, interacting with actual pulp characters like Doc Savage and the Avenger. The series will also be featuring Will Eisner's Spirit, and a new version of the WWII fighter pilot team, the Blackhawks. All characters I love, in a world designed to evoke the spirit of the 30s and 40s. It's written by a writer I like (Brian Azzarello) and drawn by an artist I love (Phil Noto). It's almost as if someone had decided to create a comic book series just for me.

So it's pretty impossible for me to be objective about it. I loved it. (And I'm not the only one.) The only thing I would have prefered is if it had been a bit more self-contained, instead of mostly introduction and setup for the main series. But since it was always intended to be a piece of something bigger, that's not really an issue.

Setting this series in its own fictional world, with new, slightly different, versions of familiar characters, is probably a good idea. Comics (and comics fans) have become so continuity-dependent that this is the only way to team Batman and Doc Savage (and all the other characters) without shoehorning in a contrived reason for how they can somehow coexist without ever having met before. This way, Batman, Doc Savage, the Spirit, and all the rest can have adventures together because, in this context, they've always been together.

Perhaps more importantly for the success of the story, this new pulp/noir/superhero world allows the characters to coexist with integrity. One major problem with reviving pulp heroes like Doc Savage is that they are very much of their time. Put them in the modern world, where everyone now carries a pocket-sized computer, and Doc and his companions either need to be changed radically or they seem out of date. Keep them in the period the pulps were written in, and the stories become period pieces, and consequently quaint and charming and cozy. And they become as much about the period as they do about the adventures, which isn't really in keeping with the spirit of the originals.

In this version, we get the style and panache of a period piece, but the characters can still take advantage of technology like cell phones and tape recorders. Doc Savage doesn't use a lot of gadgets here, but presumably we will get to see him using stuff like his little capsules of anesthetic gas, or his aides using their supermachine guns, and they won't look silly or old-fashioned next to a Batman using the latest high-tech computers or a super-slick Batmobile. (And, really, does anyone want to see Doc Savage driving a Corvette? Or a Prius?)

By "creating" a new version of Batman for this world, Azzarello gets to add some new twists. The obvious one that everyone seems to have seized upon is the fact that he's carrying guns, but that's just a throwback to the character's earliest appearances. More interestingly, this is a Batman at the start of his career, and it shows. Instead of a mature, experienced Batman, master of all the world's martial arts, confidently taking on Doc Savage, we see a Batman who barely escapes from that fight with his life. Because this Batman may not yet be this world's greatest detective, he won't necessarily be the dominant character in the First Wave story. (For that matter, he doesn't necessarily even have to survive.)

We may also be seeing Doc Savage at the beginning of his career. In the books, he starts his "mission" after the death of his father; in this story, his father has recently passed away. Azzarello even hints at the parallels between these two men: both orphaned, both set on their missions by their parents, either directly or indirectly. It suggest a more complex relationship than the usual (and facile) "dark/light" contrast that gets played up whenever we get a team between characters like Batman or the Shadow and Superman or Doc Savage.

No idea how long-time fans of Doc Savage will react to this new version, but I'm also not sure that matters. Purist fans can reread the original stories if that's what they're looking for. Those stories tend to be much more plot and action based, at the expense of character, and also pretty formulaic. I think today's comics audience is looking for more depth of character and variety of plots. If Doc Savage (or any of the heroes of yesteryear) are going to find favor with today's audiences, they need to be presented in a style that feels fresh and contemporary. Batman/Doc Savage accomplishes that without losing what makes the characters special.